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Create a Cover Flow Project Using Papervision3D, Part 2

 

Editor's Note: This is part 2 of a 3-part series demonstrating the use of Cover Flow, which can be a useful way to display a lot of content, particularly product content, in a small space. The first installment, "Create a Cover Flow Project Using Papervision3D, Part 1" was published last week.

Picking up where we left off in part one, we'll finish the Coverflow class by instantiating our CoverflowItems class. Then we'll create a method that will loop through all the items, and implement GTween to set their positions and rotations. Finally, we'll set an event on each item that will move it into focus as it is clicked.

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